Unity create folder in persistentdatapath product name Feb 3, 2021 · This is a Unity project building to Hololens 2. Now my problem is how to get the . Delete(true); Hope this helps! Mar 23, 2018 · Then I weirdly got UnauthorizedAccessException which would indicate that somehow when running in Visual Studio it has no permission to create the folder. Jul 26, 2017 · PersistentDataPath is in Users/Appdata, and is based on the name of your company and game, which you enter in the top of the player settings. How can I get access to the folder? Dec 10, 2014 · If I make a new file "File. Apr 25, 2020 · Hi everyone, I usually am saving my game by creating a file to “Application. product name Jan 17, 2016 · I recently upgraded to Windows 10, with a fresh Unity 5. I even checked the file path with debug. This was previously working but at some point the “A _ B” folder was created. plist file to enable this? public static void Oct 22, 2020 · I read about web hosting all the time in every tutorial but maybe im blind, but I can’t find any tutorial which explains how to build and load Addressables from local locations like Application. u Oct 9, 2015 · Hi all, I am attempting to export strings to a text file but it isn’t working and this has been a major road block in my app development. Jul 9, 2022 · As I described in the tittle, creating a new directory with Directory. If I remember correctly, the persistentDataPath is usually in a hidden folder. AFAIK when we are downloading a file using the UnityWebRequest, we are actually downloading it to the Application. @BlackPete, your approach works really well. Actually, I can import images, but I am hesitating on where to import it : in the PersistentDataPath or the Resources folder ? Please note that these imported files will Mac: Application. appid/files which is for development only, user cannot find this files without root android device. Like Shady already mentioned in the file path you seem to have a typo. After reading through the source code for the Path class, I decided to create my own path utility with a few extra methods for combining paths, but also scanning through them to validate all of the directory separator characters so that they would all be Feb 23, 2016 · I’m having trouble creating a folder on the root of my phone or tablet, I can create one in windows, which is created in the root folder of my Unity project, but I want to create a folder on the root of a phone. And I need to freely access this . persistentDataPath + “/30. Feb 12, 2024 · I don’t remember all of the details off the top of my head, but I remember having a similar problem due to directory separator characters. Generic; using UnityEngine; [System. When I build to iOS, it appears that the XML file Mar 30, 2013 · Hi all, I really need to get access on some folders/file during the game play, with the possibility to update them. persistentDataPath ? The reason is I would like to control the lifetime of the downloaded files without having to delete all of them. I think my issue here is more of a permissions issue, and Im having the same issue with Android, how do I enable this for my testflight users. sav"); } but how actualy can i get the files by only knowing the path? Oct 11, 2013 · Hello, I created a ios game and I need to ask a question. What I do? I download the file via a UnityWebRequest like this: using (UnityWebRequest request = UnityWebRequest. The reason is simple, the user often doesnt know about the Jul 27, 2020 · I was trying to make a game that is going to read some stuff from a txt file. PersistentDataPath, I am using persistent data path to load some resources at runtime everything is working well on PC but when I copied the project to my laptop the resources dont seem to load. If I play on editor, no problem, because the folder where the files were was the same as where I’ve created them. This should work on Windows/OSX/Android. Is there any advice? Sep 12, 2012 · I’ve found that the path android uses depends on the build settings. means that the path should be point to /data/data/com. Create) myPath = Application. persistentDataPath with the DataHandler class. The actual path that is returned by “Application. So, if we want to Nov 20, 2014 · I am making a report in Unity3D with iTextSharp. persistentDataPath on the iOS device from the Resources folder but I don’t find a way to do it. persistentDataPath) but can’t resolve. For the last five hours I’ve been googling a way of copying everything in my StreamingAssets folder to the persistentDataPath folder - in the start up of my Android application. persistentDataPath creates a save file in the resources folder. Combine() to have a better structure with folders. I just can’t get the following code to work: string tempPath = System. If I understand correctly Application. product name Jun 30, 2016 · I want to create folder in Android "root" folder, NOT in persistentDataPath. Here’s the code (some of it unrelated): using System. I've made Save & Load function using an asset that supports the storage function. I need to get the path “storage/emulated/0/” called “internal memory” which is the main path of internal memory in android. I am doing this because I need to iterate through those files in an easy way; the StreamingAssets are fine in pulling files when you have the precise path to the file (using WWW and: jar:file Dec 26, 2018 · Can I copy/paste or create a directory (to include in zip file) where the game can find them? After the appropriate folder present, you can copy inside of it anything, if you have written code which handles it, it will be processed. I have tested with Unity version 2019. persistentDataPath + “FilesToDelete”); Save the files you need to delete into the newly created Folder, then use DirectoryInfo dataDir = new DirectoryInfo(Application. I want to make my file that save in the new folder. persistentDataPath have two paths base on your Write Access setting, you can find it at Build Setting > Player Setting > Other Settings, by default, it is internal Only. e. If you check development build or set player settings > android > configuration > write access = external sd card then the axternal mnt/android/data path is used. zip from the unity asset database and into the persistent data path, the method needs to work during playmode and during runtime. However, it doesn’t work on Android. string filePaths = Directory. persistentDataPath,then It’s can load and work on PC. Jun 8, 2017 · You must create folder inside this directory in order to create a new file inside it. What I am trying to do is to get the path file, create a new directory/folder called “textFiles” and then export the . I do use WWW class, so no problem with access here. The following works: string path = Application… Mac: Application. My StreamingAssets folder contains database credential files that I’ll need the game to read. Delete(filePath); Mar 2, 2024 · I want to include a . These Apr 16, 2018 · Ok based on your mention of “packege id” i guess you actually talk about an android build? You should be more clear about your case. (shouldn’t have to use File. wtc”; This should work for all platforms. persistentDataPath returning " _ " instead of “&” in the product name, so returns “A _ B” instead of “A & B” in the path name. 15 and I get the same problem. Of course I do some Path. bytes); to save the file and this works. 3. PersistentDataPath); foreach (string filePath in filePaths) File. persistentDataPath() to find the folder path. I have the variabe for path and the filename but, folderSystem. It works in the Unity Editor and when I build an Mac app. json Is that possible? To be honest i didnt understand how to use this: Context | Android Developers ( coming from this Unity - Scripting API: Application. persistentDataPath points to C:\Users\UserName\AppData\LocalLow\DefaultCompany\ProjectName. Your data will be saved to the memory card of the device. /DOWNLOAD/Player/*. I mean the default for each device. See Microsoft’s own documentation here. sav files from a directory if i know the file name, i do it like so: private string GetPathFromSaveFile(string saveFile) { return Path. png", bytes); with this script I can make the folder but my screenshoot won’t save. Copy…but it’s not working…anyone can help? Unity Engine Jun 2, 2018 · I’m creating an android app with Unity and I have to create a sprite dynamically, save it to a custom folder ( maybe Application. Feb 6, 2013 · If you want to save/load persistent data, use Application. Oct 4, 2021 · I'm a beginner Unity developer. Jun 30, 2017 · You use a relative path in CreateDirectory. One of my problems is that i don’t know how to make a dedicated folder that i can easily find and open in the windows explorer. Exists(Application. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. I searched some related solutions and change the folder name (Add “file://” before Application. It seems easier, but there’s a problem: I can’t find the JSON file, and no data gets loaded. Nov 2, 2017 · Hi, I’ve got a pretty straightforward question. persistentDataPath + filename + i + ". This value is a directory path where you can store data that you want to be kept between runs. Sep 21, 2015 · Excuse me I have problem with this method. CreateDirectory (Application. IO; public class QuizCon : MonoBehaviour { public RoundData[] allRoundData; private string gameDataFileName = "quiz. Collections. json Mac: Application. CreateFont(System. Here’s what I did if anyone needs to know. Jan 10, 2012 · Application. It not only creates the missing directories to the path faster than mine approach, as it also does create the file. In the app, if the file isn’t found in the persistentDataPath on load, then the file in the resources folder is loaded and subsequently saved to the persistentDataPath. persistentDataPath + "/SaveDataOmni. 1 install. This would be default use the current working directory. When I start app from Unity it creates PDF and works perfect. So i’m wondering if I could choose my own DataPath/ Directory such as doing sumthing like… FileStream file = File. The files Aug 7, 2020 · hello i saw a lot of topics about this but none helped me. persistentDataPath points to the user Library folder (This folder is often hidden). As it is it works perfect at my comp, but I ofcouse this is a ios game. persistentDataPath is a kind of playerPref in WebGL and only saves key-value pairs. net has a method for getting many of the special folders: Environment. Directory Dec 9, 2019 · Hi, I have a problem: I cannot save files to the persistent folder when building for tvOS. I know something about Resources, StreamingAssets, Persistent Data Path, DataPath… but in all these cases I still cannot retrieve Nov 24, 2021 · I can’t understand how saving files with WebGl works. The idea is to import an AudioSource mp3 to the persistentDataPath folder on iOS. Aug 3, 2022 · Hello guys, I am having some problems writing a file. if you want to get raw bytes from a file not supported by unity, you can change the file extention to “. Mac: Application. . isDone) {} string filePath = Application. microsoft. From which we can also easily load all the files inside that folder. Use BinaryReader and BinaryWriter instead (see examples how to use them). But not when I build for tvOS. CreateDirectory does not work after I build my Unity project. I saved prefabs for different level at persistentDataPath. Also AppData may be a hidden folder incase you don’t know. Jul 17, 2017 · You should be able to use Application. WriteAllBytes (Application. zip file, for that I need it in a good common and practical directory, and I think the persistent data path fits the bill. persistentDataPath; d… Nov 5, 2016 · Let me explain my project in detail. WriteAllBytes(filePath May 29, 2023 · BinaryFormatter. GetFiles(Application. Collections; using System. streamingAssetsPath and copy it to the Application. streamingAssetsPath, "ADOBEARABIC-BOLD_0. However, I never thought what would happen if it would fail. I am making a 2D game which allows players to create their own characters by importing spritesheet in PNG/JPEG files to the game, and then edit its animations, etc… in an in-game editor. I use File. Create (Application . Unity creates this folder for your application automatically. Of course the most important thing is your target platform. zip file in my build. ONNX works perfectly if I import it into Unity with drag and drop. These Sep 10, 2017 · Hi, So I’m trying to use JSON to save my data instead of Binary Serialization which I’ve used before. These Aug 12, 2021 · Though for properly hosted content, browsers offer the IndexedDB API which Unity uses to wrap the System. persistentDataPath ) I am not an Android developer and i a just want to use an aar plug in from a colleague of mine which stores and reads from the specific Sep 1, 2017 · Application. These Note: The persistentDataPath on a Mac is written into the user Library folder. In short, I need to copy all files and folders from StreamingAssets to persistendDataPath, on Android. Don’t use IF checks for platform checks. Get(URL_Model)) { yield Sep 17, 2014 · I have a problem that gives me headaches for a couple of days. Here is what I do: BaseFont bf = BaseFont. So, How do I create a directory in my Android PersistentDataPath directory on ANDROID phones/devices? //PATH CHECK / BUILD PATH if Unity is the ultimate game development platform. It seems weird so I ask the question because I have no more idea to solve this problem. My gamecontrol script check the players level and load the save from persistantDataPath. persistantDataPath is not the same on each device, but it should always pick a path that it can use. GetDirectories(Application. To load it from the card, use the WWW Class Reference to create a new data stream. persistentDataPath + “/FilesToDelete”); dataDir. persistentDataPath for all platforms. Apr 1, 2020 · I have recently ran into an issue regarding Unity and Application. Then I decided to use Application. These Jun 9, 2016 · I am copying all files from streaming assets folder to my persistent data folder before trying to read from them. persistentDataPath”. May 10, 2013 · I’m trying to make a list of all the folders in a directory and then create a GUI and display it on there. The XML file exists in the Resources folder in Unity. The first thing I noticed is that Application Note: The persistentDataPath on a Mac is written into the user Library folder. WriteAllBytes (path + filename + i + ". GetFolderPath(Environment. Check manual for Application class; There are: dataPath → dataPathContains the path to the game data folder (Read Only). Path. Sep 23, 2021 · I’m doing an app in Unity for the Oculus Quest 2. I tried: Application. I already get how to do it with json or text files like this, but I don’t know how to do it with an mp3 file: private const string fileDir = "/data/"; private Apr 5, 2019 · Yes you can do something like this, Try if it works. When I’m trying to create file or move file from persistentDataPath to, for example: “/mnt/emmc/”, it says UnauthorizedAccessException: Access to the path “/mnt/emmc/” is denied. dat” it returns the “location doesnt exist” unless I create the said folder. However you seem to want to create the directory inside the persistentDataPath, so you should use the full path to the directory inside CreateDirectory. I would like to save the file, on a folder on the server, not on the user’s hd. dataPath + "/Raw/" + StaticDatas. persistentDataPath → Contains the path to a persistent data directory (Read Only). We updated from 2019 Jun 16, 2021 · I wonder xcode doesn’t recognize file path string as persistentDataPath. If you have a default data values in a json file, put the file in Assets/Resources folder so that it will be read-only then read it with TextAsset . persistentDataPath” depends on several things. PersistantData ?) because Resources folder is not available. csv" and Application. Should I just simply check at the end if the file exists? Is there even a chance that it will fail Mar 4, 2019 · i am trying to create saved files in A specific path and load them using Directory class the problem is when i create the save file it goes to the project folder instead of the created folder how do i fix it` int score = 10; string playername = "player1"; public InputField savename; const string foldername = "Save"; const string fileextnison = ". please help me , thank you! using System. But when I build App on Android device, I have a problem with creating font. I had to do that specifically to read from database files due to how db files (sqlite) are interacted with during runtime. persistentDataPath? I mean does unity create some kind of signature for them or something like that? I just couldn’t find anything like this on the docs. You then check if this is the first time the app is running. GetFiles(); to get the name of all files like I do it on PC/Mac or iOS Mac: Application. ApplicationData) learn. streamingAssetsPath and May 6, 2019 · You probably just want to use the persistentDataPath. WriteAllBytes(fileToDirectory, wwwStreamingFile. dataPath + "/data1. This folder does not change between builds, so you can re-use the assets put there from different builds. WriteAllBytes will create the file for you as well. persistentDataPath as you have done. However, I cannot access that folder directly from the device because of Android security. For both folders, Unity gives you the path through: Application. I am running the editor as an administrator. persistentDataPath, saveFile + ". Once deleting the “A _ B” folder in AppData/LocalLow it then returned “A & B” correctly again in the path. For this purpose I have come Mar 7, 2018 · I don’t wan’t to save to PersistentDataPath because I want my game to be “editable”, @Brathnann. I cannot use dir. 13 and 2019. Also as a friendly note. This is the indexDB after saving Unity is the ultimate game development platform. Log() the file path is correct and even when I build and run the project at my laptop the build Mar 18, 2018 · you can put all your assets in your asset folder. It is a common way to save it by creating a file in the form of Json in the Application. persistentDataPath? I tried File. More specifically, I need to point my connection to a directory where these credentials exist. So you can happily create “folders” and “files” in the persistentDataPath as you could on a local machine. I'm trying to create a new folder within the Application. then you can easily get the Oct 17, 2020 · Hey everyone, I’m developing a game where I’d like to enable database connectivity. I can see the folder structure at the Android device (Nexus 4), using Astro or other File Dec 27, 2016 · Alright well here’s what I mean. persistentDataPath + yourFIleName. pdb) but firstly I need to download it from an url and save it to the persistentDataPath folder. persistentDataPath, right? But can we download it into our own folder inside Application. These Jun 8, 2017 · If you have a file that contains the default value you should put it in the Resources folder. These Mac: Application. gif image generated during the program execution. I have this type of script going on. Note: The Unity project of the game is a differnt Unity project than the one that will be used to create the (mod) Addressables Nov 18, 2015 · Hello there, I’ve created an editor extension that creates some files, that must be readed on runtime. persistentDataPath points to the user Library folder. if it is possible? I mean the c # code. your. PersistentDataPath but it's failing due to UnauthorizedAccessException. If so, read from the Resources folder then copy those default values to the Application. product name Nov 20, 2020 · Unity - Scripting API: Application. Do not use BinaryFormatter, it will make your application vulnerable during deserialization. png", bytes); with this Note: The persistentDataPath on a Mac is written into the user Library folder. Here's the function that is failing. If that folder would be protected or anything like this. OTF"), BaseFont. persistentDataPath + "/data. Use log viewer to view console stuff on your device after building out or use logcat to verify you aren’t getting any unseen issues. DirectoryInfo dirInf = new DirectoryInfo(Application. exe is, we create on runtime a new folder which is our new Save location. So question is when I build the game files in folder also build with rest of project? Because as I explained all the Aug 10, 2022 · The question is, why is unity saving the files in a weird path, not why the cloud save is not working. IO methods using the “/idbfs/” filesystem. in your scripts you simply put “public” in front of your varibles so they show in the inspector. File. The cloud save is not working because it is pointing to where Unity should be saving, not to the random point it is giving me on the Application. streamingAssetsPath, "rotatenumber. (I can access when plugged into USB on a PC, but that’s not what I need. company name. SpecialFolder. txts into the textFiles folder. I have been able to read & write to the private app folder using Application. product name Jul 29, 2020 · Hey there! Im on my way doing an Saving System, im searching for a way to get all my . personDataPath/ folder. You shouldn’t store files in some other random locations on a client computer since you don’t know how they actually organise their HDD space and where you actually have permission to create files or folders. When I attempt to compile, I trace out Application May 15, 2019 · The txt file refuse to save in persistentDataPath and it get saved in project folder or in game folder if build if (!Directory. So for example i’d like to retrieve the list of the file names in a specific folder on the dataPath. Strange thing is it's been working and only recently with seemingly unrelated changes it stopped. Basically, before quitting the game it will write some data to a file stored in the game’s folder. I test my app by hooking up the AppleTV with a USB and running it through Xcode. ) In recent Unity releases user data is written into ~/Library/Application Support/company name/product name. Older versions of Unity wrote into the ~/Library/Caches folder, or ~/Library/Application Support/unity. In editor it works, but not on web. The goal is that, inside the build Folder were the . On Android it was easy as we could create a dedicated folder at the root of the device storage, where we stored all our photos and data. File. Is there some permission I need to add to my info. Jul 28, 2019 · Hi everyone, We just finished the Android version of our app and we’re now switching to iOS. IO. persistentDataPath "Contains the path to a persistent data directory (Read Only). Strangely, it works just fine when I launch it from the editor. These Oct 31, 2013 · How can I copy a file from my assets folder to the Application. FileStream file = File. persistentDataPath; System. persistentDataPath); I’m using C# Note: The persistentDataPath on a Mac is written into the user Library folder. I’ve tried everything possible but it just isn’t working. Feb 26, 2013 · Thanks danny but I a different way to do it and forgot to update this. Second, just give the file a very distinctive name and let the OS search for it. Note: The persistentDataPath on a Mac is written into the user Library folder. Aug 12, 2022 · Hi, Had an issue today with Application. This Unity documentation says WebGL and Android cannot read StreamingAsset files directly. because I would like to create a folder eg “myApplication” there and create files there May 29, 2023 · I want to be able to download a file from the persistent file path to somewhere where a user can access the file and attach it to an email. Is it something like this? string[] dir = Directory. persistentDataPath + “/Characters/file. Aug 1, 2021 · I’m accessing an XML file within my app which is working just fine in the editor, but not when I build the app to iOS. databaseName; IN THIS CASE, the "Could not open database file" was caused because I was creating 2 connection in the method (shame on me) Indeed, the second one was making it buggig (same variable for both), was a mistake from me. (This folder is often hidden. txt"; string filesavename; string folderPath Mar 13, 2024 · Hi everyone, I would like to use an onnx file external to the build so I can update it remotely without republishing the app (iOS and Android). 2. System. persistentDataPath. Serializable] public class TileItems { public Dictionary<Transform, Vector3> Objects = new Feb 12, 2014 · You can try to create a new file directory Directory. In recent Unity releases, user data is written into ~/Library/Application Support/company name/product name. Create(Application. com Mac: Application. then you can simply drag and drop files onto the spaces in the inpector. Create (Application. Feb 22, 2021 · First, you spelled “world” wrong. When I'm trying to create file or move file from persistentDataPath to, for example: "/mnt/emmc/", it says UnauthorizedAccessException: Access to the path "/mnt/emmc/" is denied. I try to create a directory with the following code: string path = Application. persistentDataPath May 15, 2019 · how to save image from url to a resource folder using csharp in unity Jun 12, 2022 · I would like to reference an Folder inside the script where I would, instead the persistentDataPath, save the new SaveFiles. Apr 16, 2018 · I was just wondering how easy it would be to fake serialized data objects stored in Application. On iOs it seems more complicated, even getting access to a file browser. product name Feb 17, 2025 · I want to read and write files on an Android device and I have successfully setup read and write from the persistentDataPath folder. Specifically for android it depends on if internal or external storage is used and may depend on Note: The persistentDataPath on a Mac is written into the user Library folder. Almost everything else in the game seems to work, but for one reason or another, it seems that the game is no longer able to create folders in the persistentDataPath directory. txt"); WWW reader = new WWW(tempPath); while ( ! reader. IO; public class Create_Directory : MonoBehaviour { void Start () { System. So here are the different steps of the process : Take a photo with the camera Save it to Persistant data folder Load it and create a sprite with this texture Save the sprite somewhere (not resources Apr 27, 2020 · Also . I need to save a . I searched on the internet but most examples were for images or videos and… May 17, 2018 · This is my script to create a directory called SongFolder @ the PersistentDataPath. Generic; using UnityEngine; using System. txt” and use a TextAsset variable. ) Ultimately, I want to be able to sync files that I can read and write in my app on both Android Aug 16, 2019 · Hi all, I put json file in Application. I have a solution that Feb 12, 2017 · @kelvin-w. Mar 7, 2018 · Hello, I managed to read my file (txt file in . This is code I found via the web to work for android because apparently the PC code would be different. But It can’t work in Android ,I’m stuck for a long time. When I attempt to compile, I trace out Application Jan 17, 2016 · I recently upgraded to Windows 10, with a fresh Unity 5. The other is that i dont know how to create a new file txt in that specific folder Oct 10, 2022 · Hello everyone, I have a project that needs to download files and load them locally in my Hololens 2. The problem is that it works perfectly well in Unity Editor, but it doesn't when I build it as a complete game. persistentDataPath, what saves Oct 28, 2022 · Hi! I’m trying to load an mp3 file to Application. It only works on PC. I have a textmesh that tells me what the Sep 1, 2015 · Hi devs, I’m saving some files from the Application. IDENTITY_H, false); As I have seen, the first parameter for Feb 16, 2017 · On IOS, the current path to streaming assets can be accessed with: Application. You do have to know the exact path for every file though, and here is the problem. Does anyone know how? I am using using UnityEngine; using System. When I built the game in another location, that files were not located because I’ve used a specific path. Instead of an URL, use @“file:///” + Application. I made no changes to my project during the upgrade. Mar 13, 2022 · I would like to write/save a JSON file in a specific folder i. csv" It works fine if I am testing from Unity Editor and the file gets written to the specified path. With our app, we can take photos and add some information (texts etc…). So I’m 100% sure the problem is not the file. SV"); It seems that using Application. My goal is that i want to be able to put files in the folder from an ingame editor or external sources. When running the exactly same code in Unity it works, although then the Application. Combine(Application. persistentDataPath + “/” + “localPet”); Jun 28, 2016 · Hello everyone! I want to create folder in Android “root” folder, NOT in persistentDataPath. These Oct 28, 2017 · I’ve been cracking away day and night now at the very most simple thing that I need to do: write a file. May 13, 2015 · Unity create the structure of persistentDataPath and don't create the folders and files contained on this structure. product name. Is it possible to simply load and deserialize data objects saved by another application (with the same package id) change their values Sep 15, 2016 · Hello all. avbfxa siekrke zytx alk xbogm xhc vfvhs vxvnnw wobu ctga xhpzkh ireki bnv kmro scb