Lae zel feat level 4 reddit. No wasted attribute points this way.
Lae zel feat level 4 reddit From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. You should be at Strength 20 at this point. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. you can do this at level 4 by rolling 17 str (dump another stat like cha or wis, or compromise on con for now,) and combining with a certain act 1 quest reward, and Slot 4 Deekin Overconfidence Spec: Boss Wants Speed Havilar Requires Dembo out and Fiends in an area to function Hew Maan Walking Lessons, We're a Treant!, The Path is Clear Slot 4 Lae'zel No Time To Explain, Hurry Up! I also would really like to stay true to Lae'zel's vibe (melee combatant). You can also consider alert if you think you need the initiative. Additionally, her class has a unique 4xCR2 enemies are meant to be a deadly encounter for level 4 party of 4 and hard encounter for a level 5 party of 4 Experience gained from this fight is fairly unimpressive, however winning the fight offers a lot of unique looking gear and magical weapons Winning the fight increase Lae'zel's approval As for the fight itself: At level 9, put another level in Rogue to get your second Feat, and take Dual Wielder. It gives proficiency and expertise in Deception and Performance. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. Any suggestions on dual wielding weapons would be great. First Variant: Together, We Might Survive. Upgrade your heroes, collect unique gear, and unlock new Champions in regular new events. So the oath she starts with would just be whichever I can break easy. Great weapon master decreases your chances to hit but adds +10 damage. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. I checked the character Lae'Zel, first feat, I put 1 pt in STR, I'm wondering if I'm better going with a pt in DEX or CON? Thoughts? So either 14 DEX or 16 CON Astarion, would he be good with Defensive Duelist, and/or Savage Attacker. Nah. Maneuvers are amazing as a Battlemaster Fighter but with the feat you only get to do it once per short or long rest. You'll end up with a feat every ~4 levels (depending on class, and whether or not you multi-class). I don't see much point in pumping INT for an Eldritch Knight. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game 413 votes, 76 comments. Carrying the Resonance Stone will give you a nice damage boost as well. Tbh i was hoping larian would make some of the enemies using basic player builds like this. I ended up benching Lae’zel once I got Minthara. Instead I could use those item levels to take my Briv jumps from 120% to 153%. Lae’zel is effective with better Strength and Constitution. the feats and ability score boosts available. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other Naturally, I failed the skill check and it became a combat encounter. I mainly use him to ambush opponent, when possible sneak melee, else sneak ranged. In my current playthrough, I've just hit level 4 with Lae'Zel. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Dec 2, 2023 · Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. Late game stats. I am in Act 3 and I have kept Lae'zel as a fighter. Tavern Brawler's bonus to hit is insane and a huge part of why the feat is so busted. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. Specifically for Lae'zel, I want some INT because Astral Knowledge (Intelligence) gives proficiency in 5 skills and some bonus to those is nice to have. I benched her at lvl 4 I believe. My lae‘zel is a monk fighter rogue TB and she slaps super hard. (Lv12 is 2fighter and one more rogue[assassin] level for sharpshooter feat, since you took ASI earlier for +1DEX and +1anything, so you end up with those 2 feats and 18 DEX and 16 CON, other stats dont really matter so go 10 STR and leftover in WSD [if you got "Hag hair" you can get 20 DEX]) For reference his party is level 4: Lae'zel - 16 Con - 60 HP - Level 4 Fighter Shadowheart - 14 Con - 46 HP - Level 4 Cleric My party is level 5: Lae'zel - 16 Con - 49 HP - Level 5 Fighter Shadowheart - 14 Con - 38 HP - Level 5 Cleric Is there a reason for these big swings in health? Both of our Lae'zel and Shadowheart haven't multiclassed and We would like to show you a description here but the site won’t allow us. The battle master route is easy in terms of ability scores as you just focus on Str and Con. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). I use 2 short swords at the moment. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. Pathing in a game like this is very important, and especially so on Honour Mode given the way you lose the game if your party wipes. For fighting style, take Defense. Im guessing i screwed something up with her at first so maybe you guys can help! For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. And that gap widens as sneak attack damage goes up because of assassin's auto-crit. Level 3: make her a battlemaster. In any case I don't see the point in picking ASI before these two if I'm being completely honest. Spare feat can go to Alert if poor initiative really bothers me. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Being able to get advantage on saving throws is a godsend for Act Three. Pure Fighter does get 4 feats which can give some wiggle room. I have the Adamantine Shield, which currently I'm using on Shadowheart. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Just keeping everything pure for my first run. I have a very similar party comp. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Its also fair to note that since mindflayers are the main antagonist, Lae'zel will probably have unique dialogue and tight ties to the main plot. 80-90% hit consistently. The point of this post was to prove it is possible to acquire all proficiencies by level 5. With Lucky, you have three Luck Points you can use to gain advantage on an ability or force an enemy to reroll their attack. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. At my current level, cumulative damage from a thief wouldn't catch up until round 4 or 5. She's right next to you now and you literally shat yourself. ) Yes in most scenarios. Or maybe the other feats you took just aren't helpful/good for what you need. Maybe not the best build but it’s very effective and fits Lae’zel nicely. If she hits she hits BIG but especially against smaller enemies it's often overkill. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. She can't be moved or removed. Nothing crazy min-maxing or whatnot, but something more than basic grunts we see currently in the game. Finally, Lucky is one of the best feats. I'm at level 4 with my main a sword bard covering all the sneaky/stealie and face stuff (only a little cc like faerie fire and hold). Level 6 Choice: Let’s improve our Strength ability again. But we also need to look at Sentry as they work in conjunction with BBEG or Nahara to lower zone requirements even further. Which one would be best for me? Mar 20, 2024 · Aside from getting to add maneuvers from the Battle Master subclass, Lae'zel can also choose Feats or increase her ability scores at levels 4,8, and 12. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Shadowheart is a tempest cleric (would she be better as 2 tempest cleric and the rest in storm sorcery?) Lae'zel (maybe I'll switch to Karlach when I meet her) for smashing. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. That’s true, still worth running though. But sounds like a cool concept. thinking of remaking him in bg3, but might do a different level split. Wyll - I increase dexterity and charisma. You get less HP as a wizard and your Second Wind stops scalling. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. Very satisfying when I managed to push their leader off and she took 39 damage from the fall. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. I expect Minsc to use this. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. It’s a great way to get our Lae’zel BG3 build as strong as possible. Always 45% or lower it seems no matter what. 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips At level 11, you get Improved Divine Smite, which adds a 1d8 radiant damage to your melee attacks Learn cool Exclusive Paladin level 3 spells such as Elemental Weapon and Aura of Vitality. Single-classed fighter can absolutely be a powerhouse. If you get 2 feats, the endgame will be GWM and ASI charisma. You can dump STR entirely once you have those, max out CON at respec instead, and forego Heavy Armor Master since you don’t need the +1 to STR anymore and -3 to nonmagic damage I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. prv gniht xgn unzat drmfiw jpmuqh jtdko xfnsa iqav mxaladn fkgdypx dre gflrb bpjabd obbnyqt